#include "player.h"

Player::Player(quint32 id,quint32 sessID, QString Account, QString Character,
               ClientSocket* socket, quint16 Level, quint64 char_type, QObject *parent) :
               _ID(id),_sessID(sessID),_Account(Account), _Character(Character),
               _Socket(socket), _Level(Level), _char_type(char_type), QObject(parent),
               _game(0)

{

}
